Low-Budget Repairs Player Count
Gray2RGB · Indie · Simulation
Current player count
Players online right now
366
Collected · Collected every 15 minutes · Steam recalculates this figure about every 15 minutes
Is Low-Budget Repairs down right now? →
Peaks
This is the highest value in our records since tracking began on August 13, 2026.
Change
Low-Budget Repairs player count history
How Low-Budget Repairs is doing right now
Low-Budget Repairs currently has 366 players online, based on a reading we collected 53 minutes ago. That is +73.5% higher compared with the same time yesterday. Over the past 24 hours the count moved between 0 and 570 concurrent players. The seven-day peak is 996. The highest count in our records is 6,571, reached on August 13, 2026. The current figure is 6% of that peak. Player counts follow a strong daily and weekly cycle, so compare the same hour across different days rather than two readings taken hours apart. Steam recalculates its concurrent player figure about every 15 minutes, while we collect this game every 15 minutes, so the timestamp above is when we collected the number, not when Valve computed it. We have been recording Low-Budget Repairs since August 13, 2026 and refresh this page every 15 minutes.
Frequently asked questions
- How many people play Low-Budget Repairs?
- 366 people are playing Low-Budget Repairs right now, according to our most recent reading. The highest concurrent count in the past 24 hours was 570.
- What is the peak player count since tracking began for Low-Budget Repairs?
- The highest concurrent player count in our records is 6,571, set on August 13, 2026. This covers our own records, which start on August 13, 2026, not the entire history of the game.
- Is Low-Budget Repairs still active in 2026?
- Low-Budget Repairs reached 570 concurrent players within the past 24 hours. That is a small but non-zero player base.
- How often is this player count updated?
- We poll the platform every 15 minutes and store every reading, so the chart on this page is measured rather than estimated. Steam itself recalculates its concurrent player figure roughly every 15 minutes, so the timestamp we show is when we collected the number, not when Valve computed it.
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