servwirelive player counts

About servwire

servwire records how many people are playing a game right now, and keeps every reading. The live number is the easy part — anyone can fetch it. The part that takes time is the history behind it, and that only exists because something has been writing it down on a regular collection schedule since the day we started.

Where the numbers come from

Player counts come from Steam’s own public Web API — the same endpoint Steam uses to answer “how many people are in this game”. We do not estimate, model, or scrape the store page. If Steam does not answer, we show nothing rather than the last number we happened to have.

Every published Steam game is read every 5 or 15 minutes, depending on its collection schedule. Steam itself recalculates its figure roughly every 15 minutes, so the timestamp on each page is when we read the number, not when Steam worked it out. We would rather be precise about that than round it into something friendlier.

What we keep

Nothing gives you the past. Steam answers “how many right now” and nothing else — there is no endpoint for last Tuesday. So the history on this site is not retrieved, it is accumulated:

  • Individual readings, kept for about a week.
  • Hourly averages, peaks, and lows, kept for 90 days.
  • Daily averages, peaks, and lows, kept permanently.

That last line is the whole point of the site. A chart that goes back a year cannot be built in an afternoon by anyone, including us — it can only be waited for.

How “is this game down” is decided

Steam has no API that says whether a game is broken, so the status pages here are an inference, not a report. We compare the current player count against what that specific game normally has on this weekday, in this hour — a Tuesday morning and a Saturday night are different worlds, and comparing against a flat average would flag every weekday morning as an outage.

Building that comparison needs about three weeks of history per game. Until a game has it, its status page says we do not know. That is deliberate: the alternative is declaring a game “UP” with nothing behind the claim, and the only asset a page like this has is that what it says can be trusted.

There is one more layer. When many games drop at the same moment, that is the platform having problems, not every game breaking at once — so it gets labelled as such instead of lighting up every page in red.

What this site is not

  • Not official, and not affiliated with Valve, Steam, or any game publisher. Game names and trademarks belong to their owners.
  • Not a status page. Everything on the status pages is inferred from player numbers. Treat it as a strong hint, not an announcement.
  • Not a guide site. There are no walkthroughs, no tier lists, and no articles written to fill space.

Privacy, briefly

No cookies, no analytics, no tracking, and no third-party scripts — your browser talks to this site and to nothing else while you are on it. The long version is on the privacy page.

Every game we track, ranked →Biggest 24-hour changes →