servwirelive player counts

Swordcery Player Count

Temple Door Games

Current player count

Data temporarily unavailable

The most recent successful reading is older than its collection grace period, so we are not showing it as a live figure.

Last successful reading: .

Is Swordcery down right now? →

Peaks

7-day peak
3
30-day peak
9
Peak since tracking began
54
on August 15, 2026

This is the highest value in our records since tracking began on August 11, 2026.

Change

−100.0%vs 7 days ago

Swordcery player count history

Swordcery concurrent players, 24 hours
Every reading from the past 24 hours, collected roughly every 15 minutes. Times are UTC.

How Swordcery is doing right now

Swordcery has no live player count right now: our last successful reading was 5 hours ago, which is too old to present as current. The historical figures below are unaffected — they describe readings that were already recorded. The seven-day peak is 3. The highest count in our records is 54, reached on August 15, 2026. Player counts follow a strong daily and weekly cycle, so compare the same hour across different days rather than two readings taken hours apart. Steam recalculates its concurrent player figure about every 15 minutes, while we collect this game every 15 minutes, so the timestamp above is when we collected the number, not when Valve computed it. We have been recording Swordcery since August 11, 2026 and refresh this page every 15 minutes.

Frequently asked questions

How many people play Swordcery?
We do not have a current reading for Swordcery at the moment. A player count has been recorded, but the latest reading is too old to present as live.
What is the peak player count since tracking began for Swordcery?
The highest concurrent player count in our records is 54, set on August 15, 2026. This covers our own records, which start on August 11, 2026, not the entire history of the game.
How often is this player count updated?
We poll the platform every 15 minutes and store every reading, so the chart on this page is measured rather than estimated. Steam itself recalculates its concurrent player figure roughly every 15 minutes, so the timestamp we show is when we collected the number, not when Valve computed it.

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