Depths of Providence Player Count
Ryan Lutz · Indie · RPG
Current player count
Data temporarily unavailable
The most recent successful reading is older than its collection grace period, so we are not showing it as a live figure.
Last successful reading: .
Is Depths of Providence down right now? →
Peaks
This is the highest value in our records since tracking began on August 11, 2026.
Change
Depths of Providence player count history
How Depths of Providence is doing right now
Depths of Providence has no live player count right now: our last successful reading was 5 hours ago, which is too old to present as current. The historical figures below are unaffected — they describe readings that were already recorded. Over the past 24 hours the count moved between 0 and 2 concurrent players. The seven-day peak is 3. The highest count in our records is 6, reached on August 15, 2026. Player counts follow a strong daily and weekly cycle, so compare the same hour across different days rather than two readings taken hours apart. Steam recalculates its concurrent player figure about every 15 minutes, while we collect this game every 15 minutes, so the timestamp above is when we collected the number, not when Valve computed it.
Frequently asked questions
- How many people play Depths of Providence?
- We do not have a current reading for Depths of Providence at the moment. The most recent 24-hour peak we recorded was 2 concurrent players.
- What is the peak player count since tracking began for Depths of Providence?
- The highest concurrent player count in our records is 6, set on August 15, 2026. This covers our own records, which start on August 11, 2026, not the entire history of the game.
- Is Depths of Providence still active in 2026?
- Depths of Providence reached 2 concurrent players within the past 24 hours. That is a small but non-zero player base.
- How often is this player count updated?
- We poll the platform every 15 minutes and store every reading, so the chart on this page is measured rather than estimated. Steam itself recalculates its concurrent player figure roughly every 15 minutes, so the timestamp we show is when we collected the number, not when Valve computed it.
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