Most played games right now
Every game we track, ranked by the number of people playing it at this moment. Counts come from each platform’s own live API; peaks and the 24-hour change are computed from the readings we have stored since we started.
| # | Game | Players now | 24h peak | 24h change | Status |
|---|---|---|---|---|---|
| 251 | NBA 2K26 | unavailable · | +1.1% | ||
| 252 | Factorio | unavailable · | −6.5% | ||
| 253 | PEAK | unavailable · | +1.6% | Outage | |
| 254 | Football Manager 2024 | unavailable · | −4.4% | ||
| 255 | R.E.P.O. | unavailable · | −8.0% | ||
| 256 | eFootball™ | unavailable · | −12.4% | ||
| 257 | Forza Horizon 6 | unavailable · | −8.7% | ||
| 258 | Black Myth: Wukong | unavailable · | −0.8% | Below normal | |
| 259 | Where Winds Meet | unavailable · | −16.7% | ||
| 260 | The Isle | unavailable · | −8.7% | ||
| 261 | ARK: Survival Evolved | unavailable · | −3.0% | ||
| 262 | Age of Empires II: Definitive Edition | unavailable · | −3.8% | ||
| 263 | Destiny 2 | unavailable · | −5.3% | ||
| 264 | Eternal Return | unavailable · | −1.0% | ||
| 265 | Garry's Mod | unavailable · | −2.8% | ||
| 266 | Monster Hunter: World | unavailable · | −8.6% | ||
| 267 | The Sims™ 4 | unavailable · | −5.1% | ||
| 268 | ARK: Survival Ascended | unavailable · | −6.0% | ||
| 269 | Russian Fishing 4 | unavailable · | −0.5% | ||
| 270 | Yu-Gi-Oh! Master Duel | unavailable · | −3.6% | ||
| 271 | Hunt: Showdown 1896 | unavailable · | +1.0% | ||
| 272 | ELDEN RING NIGHTREIGN | unavailable · | −5.5% | ||
| 273 | EA SPORTS FC™ 26 | unavailable · | −3.6% | Below normal | |
| 274 | Farming Simulator 25 | unavailable · | −9.3% | ||
| 275 | ELDEN RING | unavailable · | −9.2% |
Sorted by Players now, lowest first. Every column heading is a link — 3 sortable columns, each with its own address, no JavaScript required.
Times are UTC. A game shows “unavailable” when our most recent successful reading is too old; we would rather show nothing than a number that is already wrong. “Peak since tracking began” is the highest value in our own records, not the game’s lifetime record.